/*
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 */

package mygame.objects;

import com.jme3.math.Vector3f;

/**
 *
 * @author Matthias
 */
public class Font extends Object {

	public Font(Vector3f position) {
		super(position);
	}

	@Override
	String getMeshName() {
		return "vextor/vextor.mesh.xml";
	}

}
